Games

I See You is an interactive 2D story experience which heavily incorporates eye tracking.
The player’s eye movement influences the flow of the story, provides game mechanics (blinking, looking away, staring, …) and controls some character animations.

The game is a group project of four people. I was in charge of animation and technical art. See some of the character animations here: I See You (Animations)

  • Rigging
  • Animation
  • Technical Art

Unity
(Uni project, 2024)

Winner @ Gründer:innen Stipendium 2025. Gründer:innen Stipendium der Stadt Linz

Winner @ Subotron Live Pitch Competition 2024. Subotron Live Pitch 2024 Winner

Expanded Play Exhibition @ Ars Electronica Festival 2024. Expanded Play – Exhibition of Playful Media

Representing FH Hagenberg @ Vienna Comic Con 2024 and Austria Comic Con 2025.

Group project for a game prototype.
“Sleepless Night” is a horror game where the player, as a little child with a traumatic past, has to fight off monsters with a flashlight.

I was in charge of game design.

  • game mechanics
  • defining monster types (shapeshifters, teleporters, creatures)
  • story arc and suspense
  • time limits, win and lose conditions
  • balancing the gaming experience

Find some of my game design documents below. Not all features (eg. the blanket) made it into the final game.

Unity
(Uni project, 2023)

BRIAN is a short 2d platformer/shooter where you play a lab experiment escaping from captivity and build a Frankenstein-like body on your way out. Each body part comes with its own unique abilities.

  • gameplay idea
  • game mechanics
  • level design
  • programming assistant

Unity
(Uni project, 2023)

Human Nature is a small game prototype on environmental awareness based on a timeline of technological advancements and consumption behaviour of human society. I made it together with a classmate in a uni course on serious games.

  • game design
  • level design
  • asset creation
  • animation
  • sound design
  • UI design (partially)
  • programming assistance

It focusses on low-level resource management and abstract city-building. Trees function as both an environmental value and currency to build infrastructure with. The human population will wish for technological advancements, some of which have more or less sustainable impact. The player balances their resources, the environment and human well-being, which are all influenced by each other. The goal is to satisfy both nature’s and the humans’ needs and create a harmonious infrastructure. If either of these stats runs out, the player loses.

Unity
(Uni project, 2024/2025)

This is my first VR game prototype.

  • game design
  • level design
  • programming
  • game art (partially)
  • sound design
  • UI design

You are inside your house during a zombie apocalypse and have to build a barricade before the enemies attack. Break tables and use other furniture to keep the zombies out and find weapons to defend yourself.
The objective is to survive a certain time and kill as many zombies as possible.

Unity
(Uni project, 2024)