3D Art

Lowpoly Game Asset inspired by Norse culture and mythology.

Full asset creation workflow from highpoly model to texture painting. Final model has about 8K Tris.
Baked textures:

  • Ambient Occlusion
  • Roughness
  • Normal Map
  • Emmision
  • Height Map

Maya, ZBrush, Substance Painter
(Uni project, 2024)

My first full body character model and animation rig.

Final model has 85K polygons.
Rig made with Advanced Skeleton dragon template. It required some custom solutions and adjustments for the wings and tail fin.

Rig and animation test: Toothless Walk

ZBrush, Maya
(private, 2023)

I am currently working on a model for an original character of mine. The model will be textured and fully rigged, including a facial rig and blendshapes for facial expressions.

Character and armour are inspired by How to train your Dragon character designs and based on drawings i did of the character some years ago.

ZBrush, Maya, Substance Painter
(private, 2024)

My first 3D projects and modelling assignments.

  • Fractal
  • Toon Architecture
  • Toy
  • Cozy Corner

Maya
(Uni project, 2022-2023)